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HTC demonstrates multi-room VR with Vive Pro and SteamVR 2.0

The great current challenge for virtual reality technology is working in large rooms. However, the next dream for the future is probably the experience of several rooms, where users can walk between rooms or other connected spaces without problems. Probably still a couple of years away, but HTC has shown a small example of how it could work, with a demonstration with Vive Pro, multiple base stations and a beta version of SteamVR 2.0.

The video was shared on Twitter by the president of Vive China Alvin Wang Graylin, first with a series of images showing sixteen base stations 2.0 connected to each other through SteamVR and covering multiple rooms. Then followed up with a video that showed a tester wearing the Vive Pro headphones and moved between three rooms, each with two 2.0 base stations. The user moves smoothly around the space in VR, locating tracked objects placed in the rooms.

Here is a video of the test environment that people asked for. Three separate spaces followed, with two BS 2.0 each, all in a shared virtual space. (It seems to work even behind closed doors) Tracker located within the shared space to show a common coordinate system between spaces. pic.twitter.com/efqJKajky6

– Alvin Wang Graylin (@Graylin) July 11, 2018

Unfortunately, this experience is not available to consumers. For starters, SteamVR is still limited to tracking from four base stations at a time, as noted by Alan Yates de Valve. Second, there is no way to actually buy all the equipment used in the configuration. The Vive Pro package is the only way to get two of the Valve 2.0 base stations, and there is no information on whether Valve or HTC plans to sell them individually.

To be completely clear; The first four you see in a session. So this announcement is a bit premature. This version is mainly beta support for radio-based channel configuration tools.

– Alan Yates (@ vk2zay) July 11, 2018

Yates adds that the beta version of SteamVR is about "support for radio-based channel configuration tools," so this is not really the experience that Valve is looking for at the moment. Still, it's a fun example of what might be possible in the future, especially when it comes to games that make use of a multi-room configuration.

VIA UploadVR

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