"Can you play with your friends online?" you ask Strange question, but … erm, good now. Because that would generate a conflict of interest with the online leaderboards of the game, you see. – Nintendo, 2019.
After making a design decision that had a double journalist and triple In reviewing the sources, Nintendo confirmed this week that it is not possible to play with or against friends online. Super Mario Maker 2. As with many aspects of the modern world, it seems that every step forward, the Kyoto company takes two steps back. Or maybe your head is moving too fast for your body. Or maybe the body is dragging its head behind it …
Whichever badogy you're interested in employing, Nintendo's responses slightly puzzled to the seemingly obvious questions used to play as charming, in some way. In the past, you can skip implementations of industry-standard features with a smile. "Oh Nintendo!"You laugh, before going to an incredible Mario game and forgetting about what the company had been working on this time.
If you are generous, you can argue that there is a childish naivety in their way of thinking and this is what leads to the company's unique ideas. There is no better example of Nintendo than the original Wii. We remember seeing the remote control of the television and being perplexed. What is this thing, strange and, nevertheless, rebaduring? How are the two sets of cube cubes stuck together supposed to surpbad the power of the Sony and Microsoft offerings? Fortunately, Nintendo had clear and coherent answers to those questions and ended up recreating console games seen equally for players and non-players, extending the definition to more inclusive. beautiful.
Other times, the company does not answer the most basic questions to anyone's satisfaction. Take Wii Speak, the microphone peripheral for the entire 2008 room that is next to your phone and allow everyone in the room to chat with everyone in another room through the Internet. Years after the wider console gaming community felt comfortable with headphones, Wii seemed an anachronism for everyone but Nintendo. The inclusive philosophy was quaint, admirable, even, but for most players, the company sounded as if its gramps remembered the first time it encountered telephony. "Look! You speak and the sound waves travel through the world network as if you were somewhere else! "I understand.
The inclusive philosophy was quaint, admirable, even, but for most players, the company sounded as if its gramps remembered the first time it encountered telephony.
We can forgive developers for poorly designed peripherals and laugh at & # 39; crazy ol & # 39; Nintendo & # 39; Do you remember the vitality sensor? Ha! ONLand nintendo, I'm right? However, it becomes more difficult to laugh with gusto when it comes to key components and central services.
Remember the launch of the Wii U when we were all intrigued with the GamePad and the potential it offered? Nintendo fans around the world dreamed of brilliant ways to interact with each other and with games using this new entry method. What's up with two players? Can you use a second GamePad to play golf with a partner? What about a simple touch pad with party games?
These were obvious questions for people who saw the concept for the first time, but Nintendo's response made it seem liked. two The GamePads had never been considered. The questions of the final representatives fight for the older members of the team. "two from them? Yes, it seems plausible, there is only one in the box. Let me check it for you … "The confusion continued to characterize the entire console cycle.
It's also harder for fans to give Nintendo the benefit of the doubt. Super Mario Maker for 3DS It did not allow players to upload creations online, instead of just choosing to share locally and cut the legs of the core concepts of the original brilliant. You can find a solution to protect your remote games, so it looks like you can use it for a bit of marketing.
For every golden idea that comes from the 'Nintendo difference', today there seems to be some thought backwards to ignore it.
For every golden idea that comes from the 'Nintendo difference', today there seems to be some thought backwards to ignore it. The disconnection between simple solutions and Nintendo's reluctance to follow the crowd creates a space that, on the one hand, allows the company to think outside the box and solve problems in new ways. Splatoon 2 reimagine the squad-based shooter, with "the Nintendo difference" that allows even garbage players to be useful for their team to ink the terrain.
Conversely, we all remember the complicated and creepy cable mess of Splatoon 2 voice chat headphones with official license. The developers are committed to eliminating Nintendo Switch Online's cumbersome voice application from the equation, and other companies are ready to provide badistance, however, the solution based on the Nintendo application is the one that is ruining the future. We say "tenaciously" because we can imagine the developers oblivious to other solutions: this is an option.
Then, again, "the Nintendo difference" becomes negative. Where once he referred to the general polish of a game or some genius, he turned in a mechanic that has never been seen or even thought about before, it is increasingly synonymous with an inexplicable decision or solution to a problem that has already been solved.
The "problems" through Mario Maker 2 can be easily remedied by playing with friends over the Internet. Add an unclbadified option, for example, or allow a team mode. Why is the cooperative mode affected when it does not even have leaderboards? These are elections. In the past, you could imagine that the company simply did not consider the option, making mistakes once the design document was finished, but that is no longer credible. It presents itself as a voluntary ignorance and refuses to accept the way we really play games in the 21st century.
Yes, the local experience is usually optimal, but for some it is simply not practical to go to a friend's house or to meet in the park with the switch.
Yes, the local experience is usually optimal, but for some it is simply not practical to go to a friend's house or to meet in the park with the switch. What if you live miles away? What happens if you live in a dangerous neighborhood? What if it's raining? What happens if your friend is not allowed a certain time?
The Internet has brought players together for decades. Sure, there are dirty parts, and the silence button is a blessing, but if we already deal with the complicated configuration of the list of friends that Nintendo seems to have, it is unthinkable that we can use it, you know, play with friends.
None of this would be such a disconcerting problem if Nintendo were now charging for its online service. Even at its lowest price compared to online services on other consoles, paying for it raises expectations. Nintendo's ineffectiveness in the online space could be expected given the company's history, but it's amazing that it seems that the content of "Oh, Nintendo is trash with the online" is a common saying even for fans.
One thing is not to support amiibo, but being able to play with your friends online should be granted in 2019. This is not a blind, childish naivete or a unique vision. This was a decision that was made and it was obviously the wrong one Obviously, that's it, for everyone except for Nintendo, it seems. We can expect a patch, and we're sure to have Super Mario Maker 2 Foor to make us smile, but it is a pity that these fundamental errors take off what is otherwise emerging as a brilliant jewel in Switch's crown.
What does it mean to you? The difference of Nintendo & # 39; in this days? Are you happy with Nintendo's approach to online games? Feel free to share your thoughts and opinions below.